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TROUBLESHOOTING - TABLE OF HANDLING CAUSE AND EFFECTS
 
Herein lies the ‘Holy Grail’ of tuning. I’d love to take credit for it, but at the expense of being a plagiarist, I can’t. The information in this section I’ve pretty much paraphrased from Carroll Smith’s ‘Tune To Win’ – Chapter 11. The guy really knew his stuff…
 
EFFECT ON VEHICLE – POSSIBLE CAUSES
Straight Line Instability
  • Too much rear wheel toe-out.
  • Not enough rear downforce.
  • Too much front downforce.
  • Not enough rear toe-in (under hard acceleration) –presumably for RWD.
  • Too much front toe (either in or out) – car darts over bumps.
  • Front ARB is way too stiff – car darts over bumps.
Instability Under Brakes
  • Front end darts or wanders – too much front brake bias.
  • Car wants to spin – too much rear brake bias.
Response
  • Car feels heavy and unresponsive.
    • Too much downforce.
  • Car feels sloppy and is slow to take a set in corners.
    • Too little shock.
    • Too much body roll (not enough spring and/or ARB).
  • Car responds too quickly, is twitchy, and slides easily.
    • Too little downforce.
    • Too much shock, too much spring, and/or too much ARB.
    • Too much tire pressure.
Understeer
  • Corner entry understeer – car won’t turn in at all.
    • Front tires not wide enough.
    • Too much front roll stiffness – ARBs and/or springs.
    • Not enough front bump – shocks.
    • Not enough front downforce.
    • Too much dynamic camber on front wheels (not enough static negative camber).
  • Corner entry understeer – car turns in initially then starts to push.
    • Too much front toe-in.
    • Rebound too stiff – shocks (not enough droop travel).
    • Not enough front downforce.
    • Bump not stiff enough – shocks.
  • Corner entry understeer – car turns in and then darts.
    • Insufficient front suspension travel in either or both directions – shocks.
Oversteer
  • Corner exit oversteer – gets progressively worse from the time throttle is applied.
    • Too much rear roll stiffness.
    • Too much rear camber.
    • Too little rear downforce.
    • Too little rear toe-in.
    • Not enough rear spring, shock, or ARB – allows car to roll over on outside rear wheel.
  •  Corner exit oversteer (sudden) - car takes its set then breaks loose.
    • Not enough rear suspension travel (too much shock in either bump, rebound, or both).
 
CAUSES – EFFECT ON VEHICLE
Springs
  • Too much spring – overall
    • Harsh and choppy ride, lack of tire compliance.
    • Can’t put power down on corner exit - excessive wheelspin.
    • Car slides too much.
  • Too much spring – front
    • Initial understeer.
    • Front end breaks loose in corners.
    • Front end breaks loose over bumps.
  • Too much spring – rear
    • Oversteer when power is applied on corner exit.
    • Excessive wheelspin.
  • Too little spring – overall
    • Car bottoms out.
    • Car feels like it’s floating.
    • Sloppy response.
    • Car is slow to take its set.
  • Too little spring – front
    • Front end hits ground under brakes.
    • Too much body roll on corner entry.
    • Initial understeer – car won’t point in.
  • Too little spring – rear
    • Too much squat under acceleration, and the resultant increase in negative camber.
    • Car falls over on outside rear wheel causing power-on oversteer.
Anti-Roll Bars
  • Too much ARB – overall
    • Very sudden turning response and little feel.
    • Car slides or skates instead of taking its set.
    • May dart over one wheel bumps or diagonal bumps.
  • Too much ARB – front
    • Corner entry understeer that gets progressively worse.
    • Steady state understeer in the middle of sweeping turns.
  • Too much ARB – rear
    • Corner exit oversteer when throttle is applied.
    • Excessive sliding coming out of corners.
  • Too little ARB – overall
    • Car is sloppy and lacks response.
    • Car is slow to transition, especially in chicanes and esses.
    • Car rolls too much resulting in too much dynamic, positive camber and the resultant loss of cornering power due to decrease in tire traction.
  • Too little ARB – front
    • Car rolls over onto outside tire on corner entry then ‘washes out’ (understeers).
    • Car lacks steering response and is slow to change direction.
  • Too little ARB – rear
    • Back end doesn’t want to rotate on corner exit under power (difficult to throttle steer).
Shock Absorbers
  • Too much shock – overall
    • Very sudden car with harsh ride, sliding, and wheel patter.
    • Car crashes over road surface irregularities.
  • Too much rebound adjustment
    • Wheels do not return to road surface quickly after displacement.
    • Inside wheel pulls off the road surface in a corner.
    • Lack of tire compliance over bumps and surface undulations.
    • Car may be jacked down in long corners.
  • Too much bump adjustment
    • Initial reaction to bumps and curbs is harsh.
    • Initial chassis roll slow to develop.
    • Car slides rather than sticks.
    • Driven wheels hop when the power is put down.
  • Too little shock – overall
    • Car floats a lot in ride and oscillates after bumps (underdamped).
    • Slow and sloppy response.
    • Chassis rolls too quickly.
  • Too little rebound adjustment
    • Oscillates after bumps.
    • Doesn’t put the power down well.
  • Too little bump adjustment
    • Initial bump reaction soft.
    • Car dives and squats a lot under brakes and under power.
    • Car rolls quickly and falls over outside tires – front tire on corner entry and rear tire on exit.
Wheel Alignment
  • Front toe-in – too much
    • Car darts over bumps, under the brakes, and during corner entry.
    • Car won’t point into corners.
  • Front toe-out – too much
    • Car wanders under the brakes.
    • Straight line instability especially over one wheel and diagonal bumps.
    • Car may point into corners then refuse to take a set
    • Understeer as a result of tire scrub in long corners.
  • Rear toe-in – too much
    • Rear feels light and unstable on corner entry.
    • Car slides a bit in corners rather than rolling freely.
  • Rear toe-in – too little
    • Power on oversteer during corner exit.
  • Rear toe-out – any
    • Power oversteer during corner exit.
    • Straight line instability.
  • Front wheel caster – too much
    • Excessive physical steering effort (probably non-applicable with the XBOX controller)
  • Front wheel caster – too little
    • Too little steering feel and feedback (also probably non-applicable with the XBOX controller)
  • Camber – too much negative
    • Inside of tire will be hotter than the rest and wear faster.
    • Front tires – reduced braking capacity (dive)
    • Rear tires – reduced acceleration capacity (squat)
  • Camber – too much positive
    • Outside of tire will be hotter than the rest and wear faster.
    • Rear tires – corner exit oversteer and reduced tire traction.
    • Rear tires - If extreme may cause corner entrance instability.
    • Front tires – too much body roll and understeer after car turns in.
Tires
  • Too much tire pressure
    • Harsh ride.
    • Excessive wheel patter, sliding and wheelspin.
    • High temperature at center of tire.
  • Too little tire pressure
    • Soft and mushy response.
    • High tire temperatures at inner and outer edges.
    • Reduced contact patch
 
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